
I can't see why anyone would find Persona 3 to be a bit...troublesome.
Oh, that. Huh. Yes. That was a bit of a shocker. This, apparently, is how you invoke your Persona. I cannot possibly see how this would be misinterpreted.
That aside, I've three hours into this game and I can report from my middling progress through its electronic corridors that Persona 3 is a JRPG's fan joy, a veritable skip and dance through the waving fronds of an otaku garden. There is a seamlessness to the game that seemed a bit odd to me, since Persona 4 doesn't entirely share the computational swagger of this PSP port. Then it dawned on my dwindling monkey brain that this version of the game came out *after* Persona 4. All then made sense.
It is still jarring to hear so much voice work in a PSP game when this much didn't exist in the PS2 version of 4.
The story here shares the same structure as Persona 4, making you have a relatively normal life until you enter the wacked out world of Tartarus at midnight to fight demons. It provides the same nail chewing problem of forging Social Links while delivering another long, anime grind towards the upper echelons of level ceilings. And it has a funky soundtrack that, taken a song at a time, I shouldn't like, but as it flows behind the game, I can't help but suddenly wish I could hear it all the time.
1 comments:
This is just another reason why I have to give in and get a PSP. The problem is hiding it from the small, sticky people. I know, pants with big pockets!
I am going to have to see some video from this game, as the originals were so very bad that the taste of them hasn't washed out of my brain yet.
Those two paragraphs don't match. I am going to have to finish strong to get out of here unscathed. So,
When Maggie woke up that cold November morning, with the whine of the Cape Breton wind rattling the shutters of her quaint but rundown cottage, she had but one thought; "Snowfence".
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