It's really odd not going into comic stores on Fridays any longer. I still go downtown on Fridays, but am not really sure
why. Apparently, my no longer buying comics has led to children of store owners being taken out of private schools, and there are rumours a few jets have to be sold, but what can I do?
But this does free me up to spend more time at one of my favourite places in London: the News Depot. This place is a treasure, since once it's gone, we'll never see it's like again. There is no money in carrying magazines, and no real incentive to do so, since magazine companies want readers to subscribe and not buy off the rack, even though such sales are the lifeblood of many families. So, whenever I can afford it, I like to go into the News Depot, wave to one of the members of the family running the till, and enjoy another lost art:
browsing.This week I picked up this month's issues of
PC Gamer and
Wired. Since I gave up the four colour crack, I've been catching up on issues of
New Scientist, trying to make my neurons bang around quantum theory, the dissemination of Galapagos island tortoises, and just how well and truly fucked we are when it comes to the environment, so I thought I deserved some lighter reading for the weekend.
I used to be a rabid devotee of
PC Gamer, up until I discovered how they 'make arrangements' with game companies to put their upcoming games on their covers. I was perhaps a little Pollyanna about this, but I thought a game company would be overjoyed to be on the cover of a magazine--I hadn't realized some of them were
paid for it. This led to me taking a dim view of
PC Gamer's 'preview' pages, which began to look a lot like advertisements and not what it should be: a critical look at a product written for a potential consumer. So I stopped buying it.
But I did miss some of the writers there, namely Desslock's always superb RPG column,
Alternate Lives, and the reviews section. So when I saw
Starcraft II on the cover ( I won't think about how that happened), I picked it up.
The
Starcraft article was quite good,with a decent summation of the game for those who haven't played it, and a nice review of some of the new things we'll see in the upcoming game. The review of
Lord of the Rings: Shadows of Angmar really makes me want to sell the car so I can upgrade the computer to play it, but I think such an action would result in divorce papers. It does look good, though. (Who would have thought, David, that the book we read way back in Delaware, in those halycon days of cornfields, beautiful twilights and surrounding, adventure filled forests would now be something we could virtually walk through, watching the sun set and the forests sway there? Sometimes I really do love the 21st century.)
The review of the
Tomb Raider Anniversary game was also good. Lara's overemphasized chest--which was a drawpoint for the game ten years ago, along with the nude mods, no matter what anyone says--has been replaced with a much more realistic and beautiful character model. I remember playing the original game, which I found buggy as hell, but this one actually looks good, too. Damn it! Why can't I be independently wealthy?
Desslock's column on using celebrities for voice work in RPGs made a point I've always felt: why? I mean, when I played
Everquest II, I didn't know Sony had shelled out cash to Heather Graham to voice NPCs. So if it wasn't advertised, and I didn't notice, why do it? Patrick Stewart does six lines in
Oblivion? The amount of money spilled for that could be money used to work on the game itself. Desslock points out that using celebrities actually serves to take the player out of the game, so again it seems to be counter-productive. Which brings me to the issue of voice work in RPGS itself.
Since beloved wife is now playing
Neverwinter Nights on the PC, I've been thrown back to the consoles for my gaming fix. So last night I returned to
Jade Empire.

It's another Bioware game, which is always a sign of quality and good times. (
Knights of the Old Republic remains one of my favourite games of all time ever and forever.) But if there's a drawback here, it's the amount of yakking that goes on. Yak yak yak! I understand the need to fully create a world, but last night I easily spent forty minutes just sitting there, clicking through line after line of dialogue. To their credit, Bioware mixes it up by switching from English to Mandarin, and yes, I do have a much deeper understanding of the world of Jade Empire than I did yesterday morning, but damn! In two hours of game time, I had only three fights.
Yeah, I know. If there was no mythology, I'd probably not play it. But a little more asskicking would be nice. Still, Dawnstar is a hottie, so at least I get to watch her while everyone works their jawbones to dust.
Anyway, this has nothing to with games, but it's awesomely cool. This is the Northern Lights seen from space. Awesome, no?